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Remove guided AT launchers

Hrvoje Mikić 11 years ago updated by sp4rhive 11 years ago 14
A lot of people have been camping Lyepestok trader in the last few days with AT/AA launchers. As soon as someone gets out with a car or a helicopter, he can very well expect a guided missile his way.
The purpose of that is just pure griefing and trolling.

Suggestion to remove guided launchers and leave only unguided ones.
Or make camping a safezone against the rules.. I've been on servers where once you leave a safezone you have 30 seconds of invulnerability. That creates a big enough circle that you'd need a shit load of guys to camp every angle.
+1
Good idea Chase.
We had this discussion on the server yesterday. The problem is there is nothing you can do against it. There is no lock on warning in most vehicles, so no way to know when to use possible countermeasures. It also takes exactly 0 skill to destroy vehicles worth millions.
My proposal: Remove all unguided rockets, look into the lock on warning bug, then make AA rockets available again. Unguided rockets like RPGs etc are fine, because they actually require skill.
Also remove the static Titan launcher! You don't even need rockets for them.
Can someone give me all the class names for the guided rockets then. I'll write a script to blacklist these rockets from the trader menu.
Can you send me the cfg of the bandit/hero trader so i can check in the editor which are guided and which aren't? Idk exactly which launchers you added.
Data sent me the cfg, these are the launchers/ammo that can lock on, maybe I missed one, I will do some further testing.
Launchers:
launch_B_Titan_F
launch_I_Titan_F
launch_O_Titan_F
launch_B_Titan_short_F
launch_I_Titan_short_F
launch_O_Titan_short_F
mas_launch_Stinger_F
mas_launch_Strela_F
mas_launch_Metis_F
mas_launch_TitanS_F
rhs_weap_igla
rhs_weap_fim92
rhs_weap_fgm148

Ammo:
mas_TitanS
mas_TitanS_HE
rhs_fim92_mag
rhs_fgm148_magazine_AT
Titan_AA
Titan_AT
Titan_AP
mas_Stinger
mas_Strela
mas_Metis
mas_Metis_HE

In my opinion you can readd the AA lock on launchers as soon as the lockon warning bug is fixed. Otherwise Helicopters will be too OP.
'Too OP'? based on what. If the heli is hovering/picking up someone it's not hard to launch an RPG at it. All other situations I wouldnt call heli's 'OP'.
Nice job, Blackbeard!
Remove the lock on ones for sho, a bit rediculous to be honest.
started by raising the price of them. will blacklist once we do a db edit or reset of some kind!
+1
ty for your help @Stalkvich
+1
The guided missile launchers are now removed completely!