Feedback to the new robbery mission
I thought I'd gather some idea that our party had while doing these missions.
First of all, they are really cool and get the server to one spot so a lot of pvp going on and a lot of action. Since you added the vehicle restriction everyone has the same chance regarding the choice of weapons etc, so that's fantastic. Also changing the percentage to 3% was very good because some missions really take ages to complete or are impossible to complete because so many people are there, which is a good thing!
There is always space for improvement so here our the ideas we've come up with:
- the timer seems to bug out when there is lag, it resets without anyone coming close or a party member leaving. I assume this might be because when you move and it lags, the server thinks you moved further away than you actually did and this might cause the timer to reset. Maybe it's possible to only reset if a player hasn't been inside the radius for longer than x seconds (needs to be figured out).
- Similar to the above thing, right now the counter resets when a non party player gets closer to the computer than someone in the party. Due to lag sometimes it's not that easy to kill the player before reaching the computer so it might be better to somehow make it like this: Party A reaches computer first, starts timer, member from Party B gets into building, the timer stops (does not reset), Party B kills everyone inside A and THEN the timer resets and starts for B. Obviously it's our job to defend the building, but a simple freshspawn can just run into the building and kill the timer even if it's at one minute or something. Feels bad, man :D.
- It would be good if the building the computers spawn in are indestructible, don't know if this is possible for already placed building, but you could also just spawn in a building in random locations and give that godmode. Why? If the building gets destroyed it is literally impossible to finish the mission, because you're really exposed.
- The lag. My god, the laaaag. This was a mission in Jaroslav (see next point) after about 30 minutes: See all those white spots? Those are bodies and they kill frames. Solution: deleting bodies after x minutes and also for tactical reasons make it possible to hide bodies. After 10 minutes into the mission you don't need to get a gun first, you just run in, find a body with a gun and use that. It's just not possible for the defending team to gather up every single gun so a 'hide body' function as in arma 2 dayz mod would be cool.
- Last point: Disable possible mission spawns near spawnpoints. As pointed out in the upper picture, the mission was in Jaroslav, you could literally parachute right into the mission and that just made it a huge clusterfuck. Also not very good for humanity killing all those bambis trying to kill the timer :P.
This may sound like a lot of negative points, but as I said in the beginning, this is a true PVP mission and is a lot of fun! I think everyone can agree on that, so keep up the amazing work :) <3
Customer support service by UserEcho
Very good points,
A building at a random position would be very hard to spawn inside a city and I think the city PvP is the most fun part, putting a house in the middle of nowhere would just end with a sniper war.
Was the vehicle thingy removed again? I've seen multiple people driving to the missions without getting kicked out?
Also is it possible to remove the mission after a certain amount of time? Sometimes missions just can't be finished because the building has been blown away or the mission is next to a spawnpoint and gets reset every time a bambi runs inside :P
I'll look into the code when I get back home within a few days. Still on vacation