+1
Completed

New vehicle limit discussion.

Ian Livingston 11 years ago updated by sp4rhive 11 years ago 8
Lets discuss the new mechanic and how it will benefit/hurt game play.
I agree that all the vehicles around the map are a huge drain on FPS and server performance, a solution is definitely needed.

First how I interpreted the changes.
1. Full vehicle wipe.
2. A new hard cap on total vehicles will be in place.
3. Rule change regarding not "griefing" bases by blowing up vehicles at a base. This is required otherwise the hard cap can be ruined by 1 hoarder. (still can if he has a hard to get to spot).

For me, the biggest problem I see with preventing vehicle spam this way is that helicopters become either the biggest pain in the ass to store (move a 2x2 or 3x3 or bigger roof, fly heli in, replace roof). Or they become impossible to keep and pointless to buy. They stated "you will have to defend your vehicles" but no one can play 24/7 and this server has players from all time zones, so the opposite time zones will have free reign on your base when you aren't on. if it costs me 50k to blow up any heli I want thats parked on a base or elsewhere, and people are now encouraged to blow up all vehicles they see, helis become a waste of money. They add another element to combat and pvp, but might disappear.

Adding a script that unlocks vehicles after 3 days and turns their lights on would be perfect. People could easily identify open vehicles, and sell them for profit. If they dont get sold by 5 days, delete them. This is a win win in my book.

One solution thats a hybrid between current and the new rule would be that a base gets to store 1 heli and 2 cars (maybe when Virtual garage is implemented scale this with the base radius?) lvl 1-3 radius = 1 heli 2 cars. 4-6 = 2 heli 4 cars, etc. Theres no way for people to see radius so this doesn't work as is, just a thought.

One addition that was brought up is a virtual garage. Might come in the near future. This fixes these problems and also helps with FPS i assume since they wont be loading in on the map unless being used.
i agree with the vehicle unlock script
I think changing vehicles open for destruction will unchain loads of 13 year olds going on destruction raids just for the fun of it.
I also vote for the script option.
I vote for the script option too,

But since most people already sold their vehicles, we might have to wait a couple of days for this. So until then, protect your rides boys! :D
+1
How I saw the change: Each player could own max 2-3 vehicles (Dunno if this is even possible). IMO a hard cap across the server is really terrible, especially when you dont currently have the unlock system arma 2 had (?) (3 days unused = unlocked/ 3 days unlocked and unused = deleted). Having a max cap just results in A) Hording B) Unused vehicles littering the server and completely hindering players who cant buy vehicles.

Vehicles do need to be reduced but not in this way, I think if you could put a limit per player that would be ideal. At least then It could even feel like a tiered progression upgrading vehicles and keeping them safe etc.
guys wtf, now no one can buy a car/chopper cause the limit is reach? and then you have this rule: No griefing (Aka destroying without gain, Example: a strafe run on a base to blow up vehicles) if i cant blow the vehicles i have to wiat for someone to crash? i think this is a bad solution...
The rules have changed, you are allowed to blow up any vehicles that are visual. There's a lot happening right now so haven't had the time to update the webpage yet.
90% of the vehicles are out and about. Even before the rule change you could blow up vehicles not at bases I believe.