SP4R Feedback Tracker
+3
Started

alternative to AI missions

Hans Hansen 11 years ago updated by sp4rhive 11 years ago 2

The treasure missions!

Could be a good idea that could work without affecting server perfomance. This would give players a reason to do stuff besides camping in base and sitting at the trader!


I don't know if it would be possible, but add a timer that needs to run out before you can acess the treasure. The timer could be a variable depending on the value of the treasure etc. This would make so you can't run up and claim the treasure and drive off within 10 seconds.


Just some suggestions :)


- underwater/diving treasure (money)

- Secret Military Stash (high-end gear)

- Forgotten Building Site (building stuff, safes & codelocks)

- Reputation boost (includes +/- humanity)

- Hidden vehicle (Cargo Heli or High-capacity truck)


If you have any feedback or other ideas for missions that wouldn't take a huge dump on the server perfomance, then feel free to leave a comment!

+3
Completed

Forums

Jack Diaz 11 years ago updated by Jan Babor 11 years ago 1
You should put a forum in your site! so people can team up before getting in game since it's mainly KOS. Much easier to find some randoms to team with before you are ingame. just a thought, love the game keep up the good work!
+2
Completed

Restart Warnings/ Vehicle Auto-Lock

Red Foster 11 years ago updated by sp4rhive 11 years ago 4

There were restart warnings on the server previously I miss those.

Also could we please make it so vehicles auto-lock when the server restarts, at least outside of trader zones, or at minimum upon unscheduled restart.

Getting rubberbanding when logging out close to restart. Causing vehicle loss because the server doesn't recognize it was locked so close to restart. Why not make it auto-lock at reset?

Thanks

+2
Completed

Land Mines

Jorge Palma 11 years ago updated by sp4rhive 11 years ago 7

I saw on another server a great feature.

When a AI mission spawn, it spawn with random land mines (vehicles land mines) on the mission radius. this way you prevent the lamme bastards that are full of money cause they buy a strider and can do any mission by road killing the AIs. You should prevent this.... the server (EU1) are unbalanced because of this. i saw (have on video) people buying 2 jets (100 millions each) and blow them just for fun...

remove thermals scopes, remove 3rd person crossair, add mines to the missions, forbide building over roads... i guess that it will balance the server.

+2
Answered

Is there going to be a wipe at 9.3

Ian Livingston 11 years ago updated by sp4rhive 11 years ago 17
9.3 is supposed to fix some of the major duping issues. Are you going to do a full wipe when that happens?

Also is it possible to wipe everything except base structures. All storage, cars, characters, $, safes, crates, anything that could have be used to store things pre dupe fix, but leave base structures? Rebuilding a base 4 times isnt fun.
+2
Fixed

SP4R AI Framework

Jan Babor 11 years ago updated 11 years ago 10
We have noticed that since the last Exile Mod update (tomato) the AIs corpses are cleaned up before they are supposed to. I'll look into this as soon as I'm back in my cozy computer corner on Sunday evening 🙀
+2
Completed

Run second server! Or Extend 55 to 70

Nil Kuzmenko 11 years ago updated by sp4rhive 11 years ago 2
Server is full 12/24 hours a day. What do u need to improve fps from 30, extend current or add new servers? Donations? I think we can support this server coz there is no more Arma3 taviana epoch/exile servers with players at all, because ur server made good my dear Scandinavian friends.
+2
Declined

I don't think there should be 2 Tavi servers

David Cahill 11 years ago updated by sp4rhive 11 years ago 5

It would be nice to have Namalsk/Cherno or another map. I don't think you guys should split us up into two servers for one map.

+2
Completed

Bandit humanity needs a rework

Ian Livingston 11 years ago updated by sp4rhive 11 years ago 20
So currently if a bandit kills a bandit you gain humanity (closer to 0, not the way you want to go). Same with killing bandit AI. IMO this is backwards. Bandits are supposed to be able to kill anything on sight. Currently there is no effective difference between the heroes and bandits. They are both simply factions that are supposed to be friendly internally. Maybe you could change the mechanics so that if you are a bandit, you get -humanity for killing anything (bandit, hero, or neutral), but for balance reasons perhaps lose more on death?

Its pretty annoying to kill a random player and "lose" humanity as a bandit.
+2
Fixed

New modem has been sent from ISP to fix the terrible Internet issues we have had lately!

Spartan Gaming 11 years ago updated by Jan Babor 11 years ago 10
Coming to site on friday hopefully!